Size : 589MB
Tentang Game
Empire Earth is similar to the Age of Empires series in that it is a history-based real-time strategy game. Empire Earth uses 3D graphics just like Age of Empires III does instead of sprites like Age of Empires II, the comparable game at the time.[2] The game itself contains many unique and innovative features, including a "morale" system, which directly affects individual units statistics. It also
incorporates a "hero" system. Heroes can be built at the
town center or capital. There are two types of heroes,
Strategist heroes who heal surrounding units and can
demoralize enemy units while Warrior heroes give morale
to surrounding units and have a greater attack power. Finally, the player has the option of creating their own
civilization with unique bonuses. Empire Earth has a rather
extensive map editor included. Epochs are the ages a player passes through in Empire
Earth. Each of these epochs represents an age within
history. In Empire Earth, the last two ages (Digital and Nano
Ages) are set into the moderate future. In the Art of
Conquest, a third future age, the Space Age, is available. It
deals with space colonization. Each epoch brings new technologies and units. Epoch advancement requires
additional buildings to be built and the costs of advancing
increases as more epochs are attained, although the ability
to gather the required resources greatly increases as well.
With new epochs, some new units are available at the cost
of having to abandon the ability to produce old units, though any old units still alive are kept. The epochs in Empire Earth
are the Prehistoric Age, the Stone Age, the Copper Age, the Bronze age, the Dark Age, the Middle Ages, the Renaissance, the Imperial age, the Industrial age, the Atomic World War I age, the Atomic World War II Age, the Atomic Modern Age, the Digital Age, and the Nano Age. An extra epoch, the Space Age, is available in Empire Earth: The Art of Conquest.
SCREENSHOOT
SYSTEM REQUIREMENTS
Pentium II 350MHz Processor
64MB of RAM
450MB hard disk space; additional 100MB hard drive space
for swap file
Super VGA monitor supporting 1024 x 768 resolution
AGP (4MB) or PCI (8MB) 3-D video card that supports 1024 x 768, 16-bit color resolution
CD-ROM Drive
Microsoft mouse of compatible pointing device
DirectX-compatible sound card with speakers or
headphones recommended
LINK DOWNLOAD
Part 1
Part 2
Part 3
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