Senin, 10 November 2014





Size : 589MB

Tentang Game

Empire Earth is similar to the Age of Empires series in that it is a history-based real-time strategy game. Empire Earth uses 3D graphics just like Age of Empires III does instead of sprites like Age of Empires II, the comparable game at the time.[2] The game itself contains many unique and innovative features, including a "morale" system, which directly affects individual units statistics. It also

incorporates a "hero" system. Heroes can be built at the

town center or capital. There are two types of heroes,

Strategist heroes who heal surrounding units and can

demoralize enemy units while Warrior heroes give morale

to surrounding units and have a greater attack power. Finally, the player has the option of creating their own

civilization with unique bonuses. Empire Earth has a rather

extensive map editor included. Epochs are the ages a player passes through in Empire

Earth. Each of these epochs represents an age within

history. In Empire Earth, the last two ages (Digital and Nano

Ages) are set into the moderate future. In the Art of

Conquest, a third future age, the Space Age, is available. It

deals with space colonization. Each epoch brings new technologies and units. Epoch advancement requires

additional buildings to be built and the costs of advancing

increases as more epochs are attained, although the ability

to gather the required resources greatly increases as well.

With new epochs, some new units are available at the cost

of having to abandon the ability to produce old units, though any old units still alive are kept. The epochs in Empire Earth

are the Prehistoric Age, the Stone Age, the Copper Age, the Bronze age, the Dark Age, the Middle Ages, the Renaissance, the Imperial age, the Industrial age, the Atomic World War I age, the Atomic World War II Age, the Atomic Modern Age, the Digital Age, and the Nano Age. An extra epoch, the Space Age, is available in Empire Earth: The Art of Conquest.



SCREENSHOOT















SYSTEM REQUIREMENTS



Pentium II 350MHz Processor

64MB of RAM

450MB hard disk space; additional 100MB hard drive space

for swap file

Super VGA monitor supporting 1024 x 768 resolution

AGP (4MB) or PCI (8MB) 3-D video card that supports 1024 x 768, 16-bit color resolution

CD-ROM Drive

Microsoft mouse of compatible pointing device

DirectX-compatible sound card with speakers or

headphones recommended



LINK DOWNLOAD



Part 1

Part 2

Part 3









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